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	<updated>2026-04-19T17:41:21Z</updated>
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	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=593</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=593"/>
		<updated>2026-03-03T17:30:20Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Naval Ship Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
The republic also has an auxiliary force under a single regiment that has one or more brigades of non citizens lead by citizen officers.  As service grantees citizenship in the republic after 10 years of service in the auxiliary individuals can request transfer to a non auxiliary unit as well as petition for citizenship at that time.  Auxiliary members without citizenship cannot achieve a rank higher than sergeant or First Lieutenant, intentionally to limit the influence of non citizens until they have served long enough to achieve citizenship.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.  Siege equipment and other battlements are assigned at the company level.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;br /&gt;
&lt;br /&gt;
===Naval Ship Organization===&lt;br /&gt;
Republic Guard ships are typically made from wood with significant magical enchantments placed upon them to make them as strong as solid steel.  Soul crystals are used as a power source for magical shields and as a focus for defensive arcanists on board.  Ships are either powered by wind, soul crystals, or dwarven mana batteries.  Cannon sizes are extremely variable based on the class of ship and the preference of the captain.  Plain lead or iron projectiles are relatively rare as they typically cannot breach most other vessels protective shielding.  A concert of enchanted projectiles imbue with arcane energy are the preference, especially those with ice or fire enchantments as the heat can cook enemy combatants on the deck or the ice can inhibit maneuverability as it builds up over a battle.  Once a ships shields are dispelled lead balls as well as fragmentation shells are used to hit hard at those below deck, survivability of any one above deck is relatively low once this occurs because arcanist marines rain fireballs down upon enemy decks quickly obliterating every one exposed.&lt;br /&gt;
&lt;br /&gt;
===Single Vessel===&lt;br /&gt;
Captain as the commanding officer&lt;br /&gt;
&lt;br /&gt;
Commander as the executive officer and second in command&lt;br /&gt;
&lt;br /&gt;
One or more lieutenant running specific operations of the ship based on its duties &lt;br /&gt;
&lt;br /&gt;
Marine officer of appropriate rank for the size of detachment aboard the vessel, if the detachment does not come with a Major ranked officer or higher a lieutenant commander reporting to the commander is in charge of the marine detachment.  On a large vessel with a large detachment a colonel sharing the same level of command as the ships captain still has to defer to the ships captain while at sea.&lt;br /&gt;
&lt;br /&gt;
lieutenants will fill in the roles for Gunners, Navigation, Surgeon, Quartermaster, and Engineering with ensigns supporting the lieutenants.&lt;br /&gt;
&lt;br /&gt;
A warrant officer will fill the position of the bosun, carpenter, armorer, and any other specialty function on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller vessels without a large marine detachment such as only keeping a single platoon of marines and having a crew of less than 200 including the marines may be commanded by a Lieutenant Commander.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=592</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=592"/>
		<updated>2026-03-03T17:27:26Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Company */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
The republic also has an auxiliary force under a single regiment that has one or more brigades of non citizens lead by citizen officers.  As service grantees citizenship in the republic after 10 years of service in the auxiliary individuals can request transfer to a non auxiliary unit as well as petition for citizenship at that time.  Auxiliary members without citizenship cannot achieve a rank higher than sergeant or First Lieutenant, intentionally to limit the influence of non citizens until they have served long enough to achieve citizenship.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.  Siege equipment and other battlements are assigned at the company level.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;br /&gt;
&lt;br /&gt;
===Naval Ship Organization===&lt;br /&gt;
Republic Guard ships are typically made from wood with significant magical enchantments placed upon them to make them as strong as solid steel.  Soul crystals are used as a power source for magical shields and as a focus for defensive arcanists on board.  Ships are either powered by wind, soul crystals, or dwarven mana batteries.  Cannon sizes are extremely variable based on the class of ship and the preference of the captain.  Plain lead projectiles are relatively rare as they typically cannot breach most other vessels protective shielding.  A concert of enchanted projectiles imbue with arcane energy are the preference, especially those with ice or fire enchantments as the heat can cook enemy combatants on the deck or the ice can inhibit maneuverability as it builds up over a battle.  Once a ships shields are dispelled lead balls as well as fragmentation shells are used to hit hard at those below deck, survivability of any one above deck is relatively low once this occurs because arcanist marines rain fireballs down upon enemy decks quickly obliterating every one exposed.&lt;br /&gt;
&lt;br /&gt;
===Single Vessel===&lt;br /&gt;
Captain as the commanding officer&lt;br /&gt;
&lt;br /&gt;
Commander as the executive officer and second in command&lt;br /&gt;
&lt;br /&gt;
One or more lieutenant running specific operations of the ship based on its duties &lt;br /&gt;
&lt;br /&gt;
Marine officer of appropriate rank for the size of detachment aboard the vessel, if the detachment does not come with a Major ranked officer or higher a lieutenant commander reporting to the commander is in charge of the marine detachment.  On a large vessel with a large detachment a colonel sharing the same level of command as the ships captain still has to defer to the ships captain while at sea.&lt;br /&gt;
&lt;br /&gt;
lieutenants will fill in the roles for Gunners, Navigation, Surgeon, Quartermaster, and Engineering with ensigns supporting the lieutenants.&lt;br /&gt;
&lt;br /&gt;
A warrant officer will fill the position of the bosun, carpenter, armorer, and any other specialty function on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller vessels without a large marine detachment such as only keeping a single platoon of marines and having a crew of less than 200 including the marines may be commanded by a Lieutenant Commander.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=591</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=591"/>
		<updated>2026-03-03T17:26:12Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Single Vessel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
The republic also has an auxiliary force under a single regiment that has one or more brigades of non citizens lead by citizen officers.  As service grantees citizenship in the republic after 10 years of service in the auxiliary individuals can request transfer to a non auxiliary unit as well as petition for citizenship at that time.  Auxiliary members without citizenship cannot achieve a rank higher than sergeant or First Lieutenant, intentionally to limit the influence of non citizens until they have served long enough to achieve citizenship.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;br /&gt;
&lt;br /&gt;
===Naval Ship Organization===&lt;br /&gt;
Republic Guard ships are typically made from wood with significant magical enchantments placed upon them to make them as strong as solid steel.  Soul crystals are used as a power source for magical shields and as a focus for defensive arcanists on board.  Ships are either powered by wind, soul crystals, or dwarven mana batteries.  Cannon sizes are extremely variable based on the class of ship and the preference of the captain.  Plain lead projectiles are relatively rare as they typically cannot breach most other vessels protective shielding.  A concert of enchanted projectiles imbue with arcane energy are the preference, especially those with ice or fire enchantments as the heat can cook enemy combatants on the deck or the ice can inhibit maneuverability as it builds up over a battle.  Once a ships shields are dispelled lead balls as well as fragmentation shells are used to hit hard at those below deck, survivability of any one above deck is relatively low once this occurs because arcanist marines rain fireballs down upon enemy decks quickly obliterating every one exposed.&lt;br /&gt;
&lt;br /&gt;
===Single Vessel===&lt;br /&gt;
Captain as the commanding officer&lt;br /&gt;
&lt;br /&gt;
Commander as the executive officer and second in command&lt;br /&gt;
&lt;br /&gt;
One or more lieutenant running specific operations of the ship based on its duties &lt;br /&gt;
&lt;br /&gt;
Marine officer of appropriate rank for the size of detachment aboard the vessel, if the detachment does not come with a Major ranked officer or higher a lieutenant commander reporting to the commander is in charge of the marine detachment.  On a large vessel with a large detachment a colonel sharing the same level of command as the ships captain still has to defer to the ships captain while at sea.&lt;br /&gt;
&lt;br /&gt;
lieutenants will fill in the roles for Gunners, Navigation, Surgeon, Quartermaster, and Engineering with ensigns supporting the lieutenants.&lt;br /&gt;
&lt;br /&gt;
A warrant officer will fill the position of the bosun, carpenter, armorer, and any other specialty function on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller vessels without a large marine detachment such as only keeping a single platoon of marines and having a crew of less than 200 including the marines may be commanded by a Lieutenant Commander.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=590</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=590"/>
		<updated>2026-03-03T17:10:43Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
The republic also has an auxiliary force under a single regiment that has one or more brigades of non citizens lead by citizen officers.  As service grantees citizenship in the republic after 10 years of service in the auxiliary individuals can request transfer to a non auxiliary unit as well as petition for citizenship at that time.  Auxiliary members without citizenship cannot achieve a rank higher than sergeant or First Lieutenant, intentionally to limit the influence of non citizens until they have served long enough to achieve citizenship.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;br /&gt;
&lt;br /&gt;
=== Naval Ship Organization ===&lt;br /&gt;
&lt;br /&gt;
=== Single Vessel ===&lt;br /&gt;
Captain as the commanding officer&lt;br /&gt;
&lt;br /&gt;
Commander as the executive officer and second in command&lt;br /&gt;
&lt;br /&gt;
One or more lieutenant running specific operations of the ship based on its duties &lt;br /&gt;
&lt;br /&gt;
Marine officer of appropriate rank for the size of detachment aboard the vessel, if the detachment does not come with a Major ranked officer or higher a lieutenant commander reporting to the commander is in charge of the marine detachment.  On a large vessel with a large detachment a colonel sharing the same level of command as the ships captain still has to defer to the ships captain while at sea.&lt;br /&gt;
&lt;br /&gt;
lieutenants will fill in the roles for Gunners, Navigation, Surgeon, Quartermaster, with ensigns supporting the lieutenants.&lt;br /&gt;
&lt;br /&gt;
A warrant officer will fill the position of the bosun, carpenter, armorer, and any other specialty function on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller vessels without a large marine detachment such as only keeping a single platoon of marines and having a crew of less than 200 including the marines may be commanded by a Lieutenant Commander.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=589</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=589"/>
		<updated>2026-03-03T16:53:26Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Second Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
The republic also has an auxiliary force under a single regiment that has one or more brigades of non citizens lead by citizen officers.  As service grantees citizenship in the republic after 10 years of service in the auxiliary individuals can request transfer to a non auxiliary unit as well as petition for citizenship at that time.  Auxiliary members without citizenship cannot achieve a rank higher than sergeant or First Lieutenant, intentionally to limit the influence of non citizens until they have served long enough to achieve citizenship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Steelport&amp;diff=588</id>
		<title>Steelport</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Steelport&amp;diff=588"/>
		<updated>2026-03-03T16:48:09Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Republic City]]&lt;br /&gt;
&lt;br /&gt;
Steelport is the main trade port for [[The Republic]].  The majority of the goods that come in and out of The Republic come through Steelport.&lt;br /&gt;
&lt;br /&gt;
==Steel and Glass==&lt;br /&gt;
&lt;br /&gt;
Steelport is known around the world for its fine steel and optical glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Welcome Pamphlet==&lt;br /&gt;
&lt;br /&gt;
Steelport is a trading port and many foreign nationals come and go from it, plastered at the port and visiting centers a pamphlet informing guests who may not be familiar rules and traditions of The Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welcome to The Republic'''&lt;br /&gt;
[[File:WelcomeToTheRepublic.png|frame]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Here in Steelport you may find'''&lt;br /&gt;
&lt;br /&gt;
*Ethereal Bank of the Republic&lt;br /&gt;
*Republic Post&lt;br /&gt;
*Republic Guard Recruitment Post&lt;br /&gt;
*The Best Food in the Republic&lt;br /&gt;
*The Clearest Glass&lt;br /&gt;
&lt;br /&gt;
'''While Visiting the Republic you should'''&lt;br /&gt;
&lt;br /&gt;
*Avoid breaking any laws&lt;br /&gt;
*Consider Joining the Republic Auxiliary Forces&lt;br /&gt;
*Buy some of the finest weaponry in the world&lt;br /&gt;
*Indulge in all of our services&lt;br /&gt;
*Visit Republic City&lt;br /&gt;
&lt;br /&gt;
Punishment for crimes while on republic controlled land vary from fines to execution.  All Executed individuals will have their soul harvested to ensure no peaceful afterlife or resurrection.  Torture may be used  to extract information from spies or enemies of the state.  Withholding information about alleged crimes is a crime.  If you are to die in custody of the republic before sanctioned execution you will be resurrected to stand trial.  The Republic can offer things worse than death for criminal offenses.  A Republic Guardesman can detain you at any time for any reason.  Impersonating a Republic Guardesman is a crime punishable by death.  You are responsible for knowing the laws of the region.  Laws vary region to region, stop by the local tribunal hall to learn more.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic&amp;diff=587</id>
		<title>The Republic</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic&amp;diff=587"/>
		<updated>2026-03-03T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Military (The Republic Guarde) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Country]]&lt;br /&gt;
&lt;br /&gt;
“The Republic” is a republic made of mostly humans but all races can be found some where thriving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Black, White, Red&lt;br /&gt;
&lt;br /&gt;
'''Population''': 400,000(80k Military)&lt;br /&gt;
&lt;br /&gt;
'''Wealth''': &lt;br /&gt;
&lt;br /&gt;
'''Capitol''': [[Republic City]]&lt;br /&gt;
&lt;br /&gt;
The Republic is located West of [[Kaldhaug]] South of [[Lichtholm]] and East of [[Dhaybitsuku]]&lt;br /&gt;
&lt;br /&gt;
==Racial Makeup==&lt;br /&gt;
&lt;br /&gt;
*[[Human]]: 65%&lt;br /&gt;
*[[Dwarf|Dwarves]]: 15%&lt;br /&gt;
*[[Half Elf|Half Elves]]: 10%&lt;br /&gt;
*[[Halfling|Halflings]]: 5%&lt;br /&gt;
*[[Elf|Elves]]: 5%&lt;br /&gt;
*Other: 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The republic shares  a border with the dwarves elves and gnomes on one side and the other human civilizations on the other creating a barrier between them and the constant warring of orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Government==&lt;br /&gt;
===Positions===&lt;br /&gt;
&lt;br /&gt;
Position (Term Limit)&lt;br /&gt;
&lt;br /&gt;
#Grand Chancellor of the Republic (Life Term)&lt;br /&gt;
#Grand Chancellor (10 Years Consecutive)&lt;br /&gt;
#Chancellor (10 Years Consecutive)&lt;br /&gt;
#Representative (5 Years Consecutive)&lt;br /&gt;
#Mayor of “Name of City State” (5 Years )&lt;br /&gt;
#Speaker of “Name of District” (3 Years )&lt;br /&gt;
#Mayor/Director (2 Years )&lt;br /&gt;
#Councilman (1 Yrs)&lt;br /&gt;
&lt;br /&gt;
The republic is subdivided into Federations made up of Stadts that contain Districts and City States Districts are divided into cities and townships.&lt;br /&gt;
&lt;br /&gt;
The Grand Chancellor's rulings affect the entire republic.  &lt;br /&gt;
&lt;br /&gt;
The title of Grand Chancellor of the republic is a special seat that can appoint republic wide positions as well as tie break any grand chancellor vote that is hung.  He has the power to pardon any one before they are tried by military tribunal but only before the trial has begun.&lt;br /&gt;
&lt;br /&gt;
Chancellors represent a single federation or group of Stadts that are in a contiguous group.&lt;br /&gt;
&lt;br /&gt;
Representatives represent their Stadt or a grouping of City States and Districts.&lt;br /&gt;
&lt;br /&gt;
Speakers of District represent their district&lt;br /&gt;
&lt;br /&gt;
Mayors are leaders of cities in a district and Directors are leaders of a township in a district.&lt;br /&gt;
&lt;br /&gt;
Councilmen are the leaders of a local community in a city or township.&lt;br /&gt;
&lt;br /&gt;
The Mayors of city states are elected in different ways and have similar powers to that of the Grand Chancellor of the Republic within their given city state but have an election cycle of 5 years.&lt;br /&gt;
&lt;br /&gt;
All positions are voted on by the individuals that hold power 1 level lower in the Republic.  Citizens elect council members council members elect the Mayors, Mayors elect Speakers, Mayors of City states and Speakers elect representatives, representatives elect Chancellors and chancellors elect Grand Chancellors.&lt;br /&gt;
&lt;br /&gt;
At the time of the death of a “Grand Chancellor of the Republic” all chancellors and Grand Chancellors elect the next “Grand Chancellor of the Republic”&lt;br /&gt;
&lt;br /&gt;
The election process and government styles within city states may differ from the rest of the republic but are federally represented and ruled in the same way, federal laws tend to be loosely applied in those areas as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
&lt;br /&gt;
New laws are brought to a given level of government where the people would like to see change with a large tax that scales with the area that wants to have the legal change applied to it.&lt;br /&gt;
&lt;br /&gt;
*Whole Republic	5,000,000 GP&lt;br /&gt;
*Stadt 			1,000,000 GP&lt;br /&gt;
*District 		500,000 GP&lt;br /&gt;
*City 			250,000 GP&lt;br /&gt;
&lt;br /&gt;
This money ends up in that level of government's treasury and is used to run that level of government's responsibility in that area.  For example at a city level pay the police at a Stadt level pay for the military.&lt;br /&gt;
&lt;br /&gt;
It is a common but more expensive tactic to pass laws in multiple lower levels instead of the single higher level because it is easier to get the same law put through with a smaller group that have less angry constituents that may hire someone to assassinate them.&lt;br /&gt;
&lt;br /&gt;
Laws may be passed to levy taxes on a regular schedule but are generally rare and temporary in the republic as private enterprise runs most services available.  If you have the coin you can get whatever you want in the republic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cartels and Corrupt government officials are a common problem in the republic but once their infractions have been proven publicly the military tribunals are swift and merciless.  Bribery is not illegal in all of the Stadts and in some of them it is commonplace and culturally acceptable to do.  The use of a &amp;quot;bribe&amp;quot; is generally seen as paying an official for a good or a service and not as an act of corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those who are born into The Republic are generally raised with a strong sense of pride and nationalism.  Family history and accomplishment is important, this causes most citizens to be industrious and work towards more honorable or nobler goals.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relations with others===&lt;br /&gt;
&lt;br /&gt;
====Lichtholm====&lt;br /&gt;
Citizens have at minimally apathy towards Lichtholm but most  have a level of animosity or hate.  Citizens are accepting of indentured servitude and a standard 5 year contract is a normal, to the contrary to Lichtholms common propensity of slavery creates a huge rift and divide.  Another facet is citizens of The Republic believe that their society is closer to a meritocracy and is more efficient, fair and free, in contrast to the Monarchy in Lichtholm.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kaldhaug====&lt;br /&gt;
The Republic has a long standing history of commerce with the dwarves of Kaldhaug.  They are the closest to an ally as the two nations have always come to the aid of each other, even though no formal treaties have ever been established.  The Republic has the highest population of Dwarves outside of Kaldhaug as an effect of the long relationship.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Military ([[The Republic Guard]])==&lt;br /&gt;
&lt;br /&gt;
*[[The Republic Guard]] Is the regular military force for The Republic.&lt;br /&gt;
*[[The Black Hand]] is the black ops and intelligence community for The Republic.&lt;br /&gt;
&lt;br /&gt;
==Republic Services==&lt;br /&gt;
&lt;br /&gt;
*Post Office&lt;br /&gt;
*Centralized Banking&lt;br /&gt;
*Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letters for post are folded this way and sealed with a wax signet.[[File:Republic Folded Letter.png|none|thumb|http://thecraftymummy.com/2014/10/fold-envelope/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Nightwell]]&lt;br /&gt;
*[[Republic City]]&lt;br /&gt;
*[[Steelport]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=586</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=586"/>
		<updated>2026-03-03T16:41:52Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guard is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guard but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guard encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guard colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guard.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training and Recruitment===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guarde&amp;diff=585</id>
		<title>The Republic Guarde</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guarde&amp;diff=585"/>
		<updated>2026-03-03T16:41:18Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page The Republic Guarde to The Republic Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Republic Guard]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=584</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=584"/>
		<updated>2026-03-03T16:41:18Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page The Republic Guarde to The Republic Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Training and Recruitment ===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=583</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=583"/>
		<updated>2026-03-03T16:38:58Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Military Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Training and Recruitment ===&lt;br /&gt;
Prospect guardsmen are given the rank of recruit and sent to serve with a police force as part of their 50% non local forces.  During this time they are expected squire to junior enlisted men or officers depending on the carrier path they are qualified for.  After an undermined time but no more than 2 years of squiring they are offered a formal contract for the rank of recruit and then sent to basic training.  Upon completion of basic training they will then further their training for the specific assignment such as an enlisted men learning how to navigate by stars in the case that the ships navigation systems fail and an arcanist cannot provide a good bearing.  Upon completion of the job specific training.  Contracts are for a minimum of 4 years of service post job school training with the typical minimal time coming in around 5 years of contract time and 1 year of prep.&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Regiment====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=582</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=582"/>
		<updated>2026-03-03T16:14:06Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Strategy, Tactics, and Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy, Tactics, and Training==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unit Organization===&lt;br /&gt;
&lt;br /&gt;
====Squad====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Platoon====&lt;br /&gt;
Platoons are made of 20-60 men lead by a single Lieutenant and larger platoons are lead by First Lieutenant. typically two 10 man squads and two 5 man squads. The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
====Company====&lt;br /&gt;
Companies are made of 80-200 men led by a captain, larger companies may be lead by a Major with multiple captains.&lt;br /&gt;
&lt;br /&gt;
====Battalion====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
====Brigade====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
====Division====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
====Corps====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=581</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=581"/>
		<updated>2026-03-03T16:10:57Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy, Tactics, and Training ==&lt;br /&gt;
The martial weapon users are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.&lt;br /&gt;
&lt;br /&gt;
Arcane practitioners are as varied as their magic is unique to them, but they are grouped into two distinct roles, offensive and defensive magic.&lt;br /&gt;
&lt;br /&gt;
Clerics of the gods work as chaplains in the military and form the backbone of healing and medical.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Organization ===&lt;br /&gt;
&lt;br /&gt;
==== Squad ====&lt;br /&gt;
5-10 guardsmen with 80% being martial users and 20% being arcane.  The squad is led by Sergeant, and 10 men squads will have a staff Sergeant in addition to the Sergeant.  If the squad is only 5 men then the arcane user will more likely be defensive magic, if its the full 10 then you will have 2 arcane casters one for offense one for defense.&lt;br /&gt;
&lt;br /&gt;
The typical squad will put 2-3 ranged users in cover and have the heavily armored martial weapon users work in pairs of &amp;quot;Battle Buddies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Platoon ====&lt;br /&gt;
Platoons are made of 20-60 men typically two 10 man squads and two 5 man squads.  The 5 man squads contain your &amp;quot;special weapons&amp;quot; units such as lightly armored units, healers, and other specialty functions that do not exist at the typical squad level but are reserved for platoon level capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Company ====&lt;br /&gt;
Companies are made of 80-200 men&lt;br /&gt;
&lt;br /&gt;
==== Battalion ====&lt;br /&gt;
400-1000 men, led by Colonel supported with multiple lieutenant colonel.  If they are the marine attachment to a warship they tend to be closer to 400 men, if they are a land based battalion its more typical to see 800-1000.&lt;br /&gt;
&lt;br /&gt;
==== Brigade ====&lt;br /&gt;
3000-5000 Men, led by a brigadier general &lt;br /&gt;
&lt;br /&gt;
==== Division ====&lt;br /&gt;
10k-15k Men, led by a major general&lt;br /&gt;
&lt;br /&gt;
==== Corps ====&lt;br /&gt;
20k-40k Men, led by a general or lieutenant general&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=580</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=580"/>
		<updated>2026-03-03T15:49:54Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  They are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
The Republic only has ~15% of its population having half or more elvish blood, but a large majority of the senior officers are made up off half elves and elves due to their exceptionally long lived nature.  Elves in particular tend to rise through commissioned officer ranks due to hitting physical maturity around 20 years of age but having another 80 years before reaching adult mental maturity, this allows for decades of experience with the police forces as well as education.  Many senior officers have hundreds of years on the job in role.  The junior officers are disproportionately filled with half elves for similar reasons.  Humans do excel into all levels of the military ranks by being the simple majority of the nation.&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.  Families tend to show their heraldry on their equipment and take great pride in the generations of service to the nation.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=579</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=579"/>
		<updated>2026-03-03T15:41:21Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being attached to the local police for an area is required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  They are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.  Guardsmen may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  Senior enlisted men shift to police leadership and senior officers shift towards being the panel members of the military tribunal.  They receive a wage based on rank to cover their personal time and hobbies, as well as additional pay during wartime and deployment.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
The military police forces typically are split 50/50 between individuals that are born in a given area and those who are born outside of the jurisdiction.  This is with the intent that the policing is done by those who are close to the locals but corruption is harder by having those who do not have local ties.  The half of the policing force that is not local typically rotates after a year or two to another location.&lt;br /&gt;
&lt;br /&gt;
The Republic Guarde colors are Red, Black, and White.  The dominant colors of the uniforms are the red and black with white being used as trim or as the background for the heraldry of specific families, regions or orders within the Guarde.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
All divisions of the military have a lower recruit rank where a formal contract has been agreed upon and they typically work with local police functions and are proving competency and knowledge of future responsibilities before being placed into a role with the navy, marines, or typical land army forces.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=578</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=578"/>
		<updated>2026-03-03T00:29:34Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being a local police for an area is a required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enlisted Men===&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#Master Chief Petty Officer&lt;br /&gt;
#Senior Chief Petty Officer&lt;br /&gt;
#Chief Petty Officer&lt;br /&gt;
#Petty Officer First Class&lt;br /&gt;
#Petty Officer Second Class&lt;br /&gt;
#Petty Officer Third Class&lt;br /&gt;
#Seaman&lt;br /&gt;
#Seaman Apprentice&lt;br /&gt;
#Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Sergeant Major&lt;br /&gt;
#Master Sergeant&lt;br /&gt;
#Gunnery Sergeant&lt;br /&gt;
#Staff Sergeant&lt;br /&gt;
#Sergeant&lt;br /&gt;
#Corporal&lt;br /&gt;
#Lance Corporal&lt;br /&gt;
#Private First Class&lt;br /&gt;
#Private&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Officers===&lt;br /&gt;
In addition to the following commissioned ranks, Warrant Officers Exist as either a Warrant Officer or a Chief Warrant Officer commanding similar authority to Ensigns and Lieutenants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Naval====&lt;br /&gt;
&lt;br /&gt;
#General of the Army (Only One position held at a time)&lt;br /&gt;
#General&lt;br /&gt;
#Lieutenant General&lt;br /&gt;
#Major General&lt;br /&gt;
#Brigadier General&lt;br /&gt;
#Colonel&lt;br /&gt;
#Lieutenant Colonel&lt;br /&gt;
#Major&lt;br /&gt;
#Captain&lt;br /&gt;
#First Lieutenant&lt;br /&gt;
#Lieutenant&lt;br /&gt;
&lt;br /&gt;
====Land and Air====&lt;br /&gt;
&lt;br /&gt;
#Fleet Admiral (Only One position held at a time)&lt;br /&gt;
#Admiral&lt;br /&gt;
#Vice Admiral&lt;br /&gt;
#Rear Admiral Upper Half&lt;br /&gt;
#Rear Admiral Lower Half&lt;br /&gt;
#Captain&lt;br /&gt;
#Commander&lt;br /&gt;
#Lieutenant Commander&lt;br /&gt;
#Lieutenant&lt;br /&gt;
#Lieutenant Junior Grade&lt;br /&gt;
#Ensign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 10,000 GP in equipment on him if he is a member of a military family, otherwise its typically around 2000 GP.  They are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.  Military service is typically a career for life and all needs are paid for by the Stadt.  Guardsmen in some circumstances may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  They receive a wage based on rank to cover their personal time and hobbies.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.  Young guardsmen are typically part of the military police and elderly guardsmen who are non commissioned officers tend to take over the duties of leadership within the policing organization.  Commissioned officers are not legal authorities and the head of a regional police is likely to be a Sergeant Major.&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=577</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=577"/>
		<updated>2026-03-03T00:24:01Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Military Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being a local police for an area is a required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enlisted Men ===&lt;br /&gt;
&lt;br /&gt;
==== Naval ====&lt;br /&gt;
&lt;br /&gt;
# Master Chief Petty Officer&lt;br /&gt;
# Senior Chief Petty Officer&lt;br /&gt;
# Chief Petty Officer&lt;br /&gt;
# Petty Officer First Class&lt;br /&gt;
# Petty Officer Second Class&lt;br /&gt;
# Petty Officer Third Class&lt;br /&gt;
# Seaman&lt;br /&gt;
# Seaman Apprentice&lt;br /&gt;
# Seaman Recruit&lt;br /&gt;
&lt;br /&gt;
==== Land and Air ====&lt;br /&gt;
&lt;br /&gt;
# Sergeant Major&lt;br /&gt;
# Master Sergeant&lt;br /&gt;
# Gunnery Sergeant&lt;br /&gt;
# Staff Sergeant&lt;br /&gt;
# Sergeant&lt;br /&gt;
# Corporal&lt;br /&gt;
# Lance Corporal&lt;br /&gt;
# Private First Class&lt;br /&gt;
# Private&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Officers ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Naval ====&lt;br /&gt;
&lt;br /&gt;
# General of the Army (Only One position held at a time)&lt;br /&gt;
# General&lt;br /&gt;
# Lieutenant General&lt;br /&gt;
# Major General&lt;br /&gt;
# Brigadier General&lt;br /&gt;
# Colonel&lt;br /&gt;
# Lieutenant Colonel&lt;br /&gt;
# Major&lt;br /&gt;
# Captain&lt;br /&gt;
# First Lieutenant&lt;br /&gt;
# Lieutenant&lt;br /&gt;
&lt;br /&gt;
==== Land and Air ====&lt;br /&gt;
&lt;br /&gt;
# Fleet Admiral&lt;br /&gt;
# Admiral&lt;br /&gt;
# Vice Admiral&lt;br /&gt;
# Rear Admiral Upper Half&lt;br /&gt;
# Rear Admiral Lower Half&lt;br /&gt;
# Captain&lt;br /&gt;
# Commander&lt;br /&gt;
# Lieutenant Commander&lt;br /&gt;
# Lieutenant&lt;br /&gt;
# Lieutenant Junior Grade&lt;br /&gt;
# Ensign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 20,000 GP in equipment on him.  They are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.  Military service is a career for life and all needs are paid for by the Stadt.  Guardsmen in some circumstances may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  They receive a wage based on rank to cover their personal time and hobbies.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Calendar&amp;diff=576</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Calendar&amp;diff=576"/>
		<updated>2026-03-02T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The standard calendar year is 364 days with four 91 day months divided into thirteen 7 day weeks.&lt;br /&gt;
&lt;br /&gt;
The calendar originated in [[Lichtholm]] to track when to plant and harvest crops.  The original Lictholm calendar was based on 12 28 day months, based on moon phases and then after a few years and seasonal drift a 13th month was added, but not in perfect phase with the moons.  The equivalent concept of a week was 7 days on the original calendar as watching Furi the use of full and new moons allowed common folk to organize on dates.   [[The Republic]] later improved on it when they started building telescopes for the [[Dwarf]] lookouts to spot dragons.  Scholars from The Republic realized that the moons would cycle every 91 and 14 days.  The republic created an adjusted calendar with four Months that align with the seasons and 14 day weeks.  Over time most people agreed upon the four 91 day cycles but did not want to move away from the seven day week.  This disagreement on the calendar is another reason why [[Lichtholm]] and [[The Republic]] fight, independently these nations came to similar conclusions at similar times.&lt;br /&gt;
&lt;br /&gt;
The moons also create a phenomena where the full moons align on the 55th of Lenzin and Aran; and the 48th day of Litha and Wintar. New Moons show on the 6th and 7th of Lenzin and Aran.&lt;br /&gt;
[[File:TimeTracker.svg|thumb]]&lt;br /&gt;
The calendar that was settled on in year 731 created a state where there are identical years every year with a perfect division of time, some believe that the [[:Category:Gods|Gods]] set the moons in motion to help track time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Months==&lt;br /&gt;
&lt;br /&gt;
#Lenzin (Spring)&lt;br /&gt;
#Litha (Summer)&lt;br /&gt;
#Aran (Fall)&lt;br /&gt;
#Wintar (Winter)&lt;br /&gt;
&lt;br /&gt;
==Days==&lt;br /&gt;
&lt;br /&gt;
#Skerp (Sunday)&lt;br /&gt;
#Morsgur (Monday)&lt;br /&gt;
#Harpa (Tuesday)&lt;br /&gt;
#Woen (Wednesday)&lt;br /&gt;
#Thorri (Thursday)&lt;br /&gt;
#Frei (Friday)&lt;br /&gt;
#Shonir (Saturday)&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thali]] (91 Days)&lt;br /&gt;
&lt;br /&gt;
[[Furi]] (14 Days)&lt;br /&gt;
&lt;br /&gt;
==Holidays==&lt;br /&gt;
&lt;br /&gt;
1st of each Month is a solstice or equinox.&lt;br /&gt;
==Donjon Data==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://donjon.bin.sh/fantasy/calendar/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{&amp;quot;year_len&amp;quot;:364,&amp;quot;events&amp;quot;:1,&amp;quot;n_months&amp;quot;:4,&amp;quot;months&amp;quot;:[&amp;quot;Lenzin (Spring)&amp;quot;,&amp;quot;Litha (Summer)&amp;quot;,&amp;quot;Aran (Fall)&amp;quot;,&amp;quot;Wintar (Winter)&amp;quot;],&amp;quot;month_len&amp;quot;:{&amp;quot;Lenzin (Spring)&amp;quot;:91,&amp;quot;Litha (Summer)&amp;quot;:91,&amp;quot;Aran (Fall)&amp;quot;:91,&amp;quot;Wintar (Winter)&amp;quot;:91},&amp;quot;week_len&amp;quot;:7,&amp;quot;weekdays&amp;quot;:[&amp;quot;Skerp&amp;quot;,&amp;quot;Morsgur&amp;quot;,&amp;quot;Harpa&amp;quot;,&amp;quot;Woen&amp;quot;,&amp;quot;Thorri&amp;quot;,&amp;quot;Frei&amp;quot;,&amp;quot;Shonir&amp;quot;],&amp;quot;n_moons&amp;quot;:2,&amp;quot;moons&amp;quot;:[&amp;quot;Thali&amp;quot;,&amp;quot;Furi&amp;quot;],&amp;quot;lunar_cyc&amp;quot;:{&amp;quot;Thali&amp;quot;:91,&amp;quot;Furi&amp;quot;:14},&amp;quot;lunar_shf&amp;quot;:{&amp;quot;Thali&amp;quot;:0,&amp;quot;Furi&amp;quot;:5},&amp;quot;year&amp;quot;:1489,&amp;quot;first_day&amp;quot;:0,&amp;quot;notes&amp;quot;:{}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:TimeTracker.svg&amp;diff=575</id>
		<title>File:TimeTracker.svg</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:TimeTracker.svg&amp;diff=575"/>
		<updated>2026-03-02T15:52:06Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For tracking party time in game sessions&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=574</id>
		<title>The Republic Guard</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic_Guard&amp;diff=574"/>
		<updated>2026-02-18T03:45:25Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Military Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Republic military functions as the Police, Military and Judicial services of [[The Republic]].  &lt;br /&gt;
&lt;br /&gt;
The Republic Guarde is a volunteer service but is in most cases a lifetime commitment.  It is not exclusionary by race or gender but the individuals need to meet the same minimum requirements to serve.  In almost all cases being a local police for an area is a required but other forms of learning basic combat and law prior to enlisting is acceptable.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
Young volunteers join the police they are recruited into the military ranks as a guardsman and if they survive their career in the military, the rank of Ensign or higher will be summoned as judges of a military tribunal.  The military tribunal has a panel of 3, 5, 7 judges depending on the severity of the crime.&lt;br /&gt;
&lt;br /&gt;
==Military Ranks==&lt;br /&gt;
&lt;br /&gt;
#General (Single Position Held)&lt;br /&gt;
#Field Marshal&lt;br /&gt;
#Ensign&lt;br /&gt;
#Commander (Warrant Officer)&lt;br /&gt;
#Sergeant (NCO)&lt;br /&gt;
#Guardsman&lt;br /&gt;
#(Local Police Ranks)&lt;br /&gt;
&lt;br /&gt;
The Republic's military is one of the best funded and equipped militaries on the mainland.  The average Guardsman has around 20,000 GP in equipment on him.  They are trained in the use of a bastard sword and shield, Longbow and Shortbow.  They are trained in group formations and fight best when in groups of at least 5.  Military service is a career for life and all needs are paid for by the Stadt.  Guardsmen in some circumstances may receive an honorable discharge from the Republic Guarde but are generally found a logistical or non combat role as they age.  They receive a wage based on rank to cover their personal time and hobbies.  Military is commonly a family tradition and the combat equipment is usually a family heirloom.  The Guarde encourages at a certain point in a Guardsman’s career that he create a family and start training his children in the ways of combat at a young age to ensure future generations of well trained military.&lt;br /&gt;
&lt;br /&gt;
==Military Families==&lt;br /&gt;
&lt;br /&gt;
Due to the family tradition around military service the relatively expensive gear a foot soldier carries is not a large concern, many households have their own alterations they make or may have better than the standard issued equipment but it must meet the regulator standards to be used.  This ensures that all military commanders know the bare minimum they can expect from an individual Guardsman.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=The_Republic&amp;diff=573</id>
		<title>The Republic</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=The_Republic&amp;diff=573"/>
		<updated>2026-02-18T03:42:31Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Country]]&lt;br /&gt;
&lt;br /&gt;
“The Republic” is a republic made of mostly humans but all races can be found some where thriving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Black, White, Red&lt;br /&gt;
&lt;br /&gt;
'''Population''': 400,000(80k Military)&lt;br /&gt;
&lt;br /&gt;
'''Wealth''': &lt;br /&gt;
&lt;br /&gt;
'''Capitol''': [[Republic City]]&lt;br /&gt;
&lt;br /&gt;
The Republic is located West of [[Kaldhaug]] South of [[Lichtholm]] and East of [[Dhaybitsuku]]&lt;br /&gt;
&lt;br /&gt;
==Racial Makeup==&lt;br /&gt;
&lt;br /&gt;
*[[Human]]: 65%&lt;br /&gt;
*[[Dwarf|Dwarves]]: 15%&lt;br /&gt;
*[[Half Elf|Half Elves]]: 10%&lt;br /&gt;
*[[Halfling|Halflings]]: 5%&lt;br /&gt;
*[[Elf|Elves]]: 5%&lt;br /&gt;
*Other: 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The republic shares  a border with the dwarves elves and gnomes on one side and the other human civilizations on the other creating a barrier between them and the constant warring of orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Government==&lt;br /&gt;
===Positions===&lt;br /&gt;
&lt;br /&gt;
Position (Term Limit)&lt;br /&gt;
&lt;br /&gt;
#Grand Chancellor of the Republic (Life Term)&lt;br /&gt;
#Grand Chancellor (10 Years Consecutive)&lt;br /&gt;
#Chancellor (10 Years Consecutive)&lt;br /&gt;
#Representative (5 Years Consecutive)&lt;br /&gt;
#Mayor of “Name of City State” (5 Years )&lt;br /&gt;
#Speaker of “Name of District” (3 Years )&lt;br /&gt;
#Mayor/Director (2 Years )&lt;br /&gt;
#Councilman (1 Yrs)&lt;br /&gt;
&lt;br /&gt;
The republic is subdivided into Federations made up of Stadts that contain Districts and City States Districts are divided into cities and townships.&lt;br /&gt;
&lt;br /&gt;
The Grand Chancellor's rulings affect the entire republic.  &lt;br /&gt;
&lt;br /&gt;
The title of Grand Chancellor of the republic is a special seat that can appoint republic wide positions as well as tie break any grand chancellor vote that is hung.  He has the power to pardon any one before they are tried by military tribunal but only before the trial has begun.&lt;br /&gt;
&lt;br /&gt;
Chancellors represent a single federation or group of Stadts that are in a contiguous group.&lt;br /&gt;
&lt;br /&gt;
Representatives represent their Stadt or a grouping of City States and Districts.&lt;br /&gt;
&lt;br /&gt;
Speakers of District represent their district&lt;br /&gt;
&lt;br /&gt;
Mayors are leaders of cities in a district and Directors are leaders of a township in a district.&lt;br /&gt;
&lt;br /&gt;
Councilmen are the leaders of a local community in a city or township.&lt;br /&gt;
&lt;br /&gt;
The Mayors of city states are elected in different ways and have similar powers to that of the Grand Chancellor of the Republic within their given city state but have an election cycle of 5 years.&lt;br /&gt;
&lt;br /&gt;
All positions are voted on by the individuals that hold power 1 level lower in the Republic.  Citizens elect council members council members elect the Mayors, Mayors elect Speakers, Mayors of City states and Speakers elect representatives, representatives elect Chancellors and chancellors elect Grand Chancellors.&lt;br /&gt;
&lt;br /&gt;
At the time of the death of a “Grand Chancellor of the Republic” all chancellors and Grand Chancellors elect the next “Grand Chancellor of the Republic”&lt;br /&gt;
&lt;br /&gt;
The election process and government styles within city states may differ from the rest of the republic but are federally represented and ruled in the same way, federal laws tend to be loosely applied in those areas as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
&lt;br /&gt;
New laws are brought to a given level of government where the people would like to see change with a large tax that scales with the area that wants to have the legal change applied to it.&lt;br /&gt;
&lt;br /&gt;
*Whole Republic	5,000,000 GP&lt;br /&gt;
*Stadt 			1,000,000 GP&lt;br /&gt;
*District 		500,000 GP&lt;br /&gt;
*City 			250,000 GP&lt;br /&gt;
&lt;br /&gt;
This money ends up in that level of government's treasury and is used to run that level of government's responsibility in that area.  For example at a city level pay the police at a Stadt level pay for the military.&lt;br /&gt;
&lt;br /&gt;
It is a common but more expensive tactic to pass laws in multiple lower levels instead of the single higher level because it is easier to get the same law put through with a smaller group that have less angry constituents that may hire someone to assassinate them.&lt;br /&gt;
&lt;br /&gt;
Laws may be passed to levy taxes on a regular schedule but are generally rare and temporary in the republic as private enterprise runs most services available.  If you have the coin you can get whatever you want in the republic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Cartels and Corrupt government officials are a common problem in the republic but once their infractions have been proven publicly the military tribunals are swift and merciless.  Bribery is not illegal in all of the Stadts and in some of them it is commonplace and culturally acceptable to do.  The use of a &amp;quot;bribe&amp;quot; is generally seen as paying an official for a good or a service and not as an act of corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those who are born into The Republic are generally raised with a strong sense of pride and nationalism.  Family history and accomplishment is important, this causes most citizens to be industrious and work towards more honorable or nobler goals.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relations with others===&lt;br /&gt;
&lt;br /&gt;
====Lichtholm====&lt;br /&gt;
Citizens have at minimally apathy towards Lichtholm but most  have a level of animosity or hate.  Citizens are accepting of indentured servitude and a standard 5 year contract is a normal, to the contrary to Lichtholms common propensity of slavery creates a huge rift and divide.  Another facet is citizens of The Republic believe that their society is closer to a meritocracy and is more efficient, fair and free, in contrast to the Monarchy in Lichtholm.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kaldhaug====&lt;br /&gt;
The Republic has a long standing history of commerce with the dwarves of Kaldhaug.  They are the closest to an ally as the two nations have always come to the aid of each other, even though no formal treaties have ever been established.  The Republic has the highest population of Dwarves outside of Kaldhaug as an effect of the long relationship.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Military ([[The Republic Guarde]])==&lt;br /&gt;
&lt;br /&gt;
*[[The Republic Guarde]] Is the regular military force for The Republic.&lt;br /&gt;
*[[The Black Hand]] is the black ops and intelligence community for The Republic.&lt;br /&gt;
&lt;br /&gt;
==Republic Services==&lt;br /&gt;
&lt;br /&gt;
*Post Office&lt;br /&gt;
*Centralized Banking&lt;br /&gt;
*Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letters for post are folded this way and sealed with a wax signet.[[File:Republic Folded Letter.png|none|thumb|http://thecraftymummy.com/2014/10/fold-envelope/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Nightwell]]&lt;br /&gt;
*[[Republic City]]&lt;br /&gt;
*[[Steelport]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=572</id>
		<title>File:Almayi Neva.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=572"/>
		<updated>2023-10-16T18:43:24Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi uploaded a new version of File:Almayi Neva.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almayi Neva at her bar.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Almayi_Neva&amp;diff=571</id>
		<title>Almayi Neva</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Almayi_Neva&amp;diff=571"/>
		<updated>2023-10-16T05:03:10Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Almayi Neva&lt;br /&gt;
| image         = [[File:Almayi_Neva.png|200px]]&lt;br /&gt;
| alt           = Almayi Neva&lt;br /&gt;
| caption       = &lt;br /&gt;
| birth_date    = 1443 (age 45)&lt;br /&gt;
| birth_place   = [[Nightwell]], [[The Republic]]&lt;br /&gt;
| nationality   = [[The Republic|Republican]]&lt;br /&gt;
| other_names   = &lt;br /&gt;
| occupation    = Mayor of [[Nightwell]]&lt;br /&gt;
| years_active  = 14&lt;br /&gt;
| race          = [[Half Elf]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Description''': Blue, long layered hair neatly coiffured to reveal a fine, lively face. Sparkling golden eyes. Black Leather Pants and a white blouse with a gold signet for the government of Nightwell pinned over her left breast. Generally mistaken for being human the elven features are subtle.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=570</id>
		<title>File:Almayi Neva.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=570"/>
		<updated>2023-10-16T05:02:05Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi uploaded a new version of File:Almayi Neva.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almayi Neva at her bar.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Tik_Tok&amp;diff=569</id>
		<title>Tik Tok</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Tik_Tok&amp;diff=569"/>
		<updated>2023-10-15T08:46:58Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tik Tok is a member of [[The Black Hand]] and was a field agent until he was compromised and [[Warriors of The Winchester]] where hired to rescue him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tik Tok is a shapeshift and frequently posed as a grandfather clock to maintain cover while working in the field.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Bodvi_Tery&amp;diff=568</id>
		<title>Bodvi Tery</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Bodvi_Tery&amp;diff=568"/>
		<updated>2023-10-15T08:42:58Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: Created page with &amp;quot;thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bodvi Tery.png|thumb]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:Bodvi_Tery.png&amp;diff=567</id>
		<title>File:Bodvi Tery.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:Bodvi_Tery.png&amp;diff=567"/>
		<updated>2023-10-15T08:42:54Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bodvi Tery&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Ellet_Bexley&amp;diff=566</id>
		<title>Ellet Bexley</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Ellet_Bexley&amp;diff=566"/>
		<updated>2023-10-15T08:35:01Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ellet Bexly is the owner of [[The Ruby Arrow]] in [[Nightwell]] and a close friend of [[Almayi Neva]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ellet Bexley.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:Ellet_Bexley.png&amp;diff=565</id>
		<title>File:Ellet Bexley.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:Ellet_Bexley.png&amp;diff=565"/>
		<updated>2023-10-15T08:34:52Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ellet Bexley at The Ruby Arrow&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Almayi_Neva&amp;diff=564</id>
		<title>Almayi Neva</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Almayi_Neva&amp;diff=564"/>
		<updated>2023-10-15T08:14:28Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
| name          = Almayi Neva&lt;br /&gt;
| image         = [[File:Almayi_Neva.png|thumb]]&lt;br /&gt;
| alt           = Almayi Neva&lt;br /&gt;
| caption       = &lt;br /&gt;
| birth_date    = 1443 (age 45)&lt;br /&gt;
| birth_place   = [[Nightwell]], [[The Republic]]&lt;br /&gt;
| nationality   = [[The Republic|Republican]]&lt;br /&gt;
| other_names   = &lt;br /&gt;
| occupation    = Mayor of [[Nightwell]]&lt;br /&gt;
| years_active  = 14&lt;br /&gt;
| race          = [[Half Elf]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Description''': Blue, long layered hair neatly coiffured to reveal a fine, lively face. Sparkling golden eyes. Black Leather Pants and a white blouse with a gold signet for the government of Nightwell pinned over her left breast. Generally mistaken for being human the elven features are subtle.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=563</id>
		<title>File:Almayi Neva.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=File:Almayi_Neva.png&amp;diff=563"/>
		<updated>2023-10-15T08:12:32Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almayi Neva at her bar.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Gommunora&amp;diff=562</id>
		<title>Gommunora</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Gommunora&amp;diff=562"/>
		<updated>2022-04-14T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Take Over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox deity&lt;br /&gt;
| type         = Major God&lt;br /&gt;
| name         = Gommunora&lt;br /&gt;
| deity_of     = Hedonism&lt;br /&gt;
| member_of    = Old Gods&lt;br /&gt;
| image        = [[File:MissingPortrait.jpg]]&lt;br /&gt;
| alt          = Physical form unknown&lt;br /&gt;
| caption      = God of Hedonism&lt;br /&gt;
| other_names  = &lt;br /&gt;
| script_name  = &lt;br /&gt;
| script       = &lt;br /&gt;
| affiliation  = [[Kek]]&lt;br /&gt;
| cult_center  = [[Dhaybitsuku]]&lt;br /&gt;
| planet       = &amp;lt;!-- or | world = --&amp;gt;&lt;br /&gt;
| mantra       = &lt;br /&gt;
| weapon       = &amp;lt;!-- or | weapons = --&amp;gt;&lt;br /&gt;
| battles      = &lt;br /&gt;
| artifacts    = &amp;lt;!-- or | artefacts = --&amp;gt;&lt;br /&gt;
| symbol       = &lt;br /&gt;
| adherents    = Anyone with nothing to loose&lt;br /&gt;
| age          = Unknown&lt;br /&gt;
| gender       = Female&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
She is a god who seeks only to build her own power.  Her followers are tricked into blind faith by her demigods who walk the material plane corrupting the minds of the impressionable.  Her following is usually kept hidden from public as following her in most societies is a death sentence.  She promotes hedonism and that the ends do justify the means.  Her devout followers show up rapidly and collapse under their self focused agendas.&lt;br /&gt;
&lt;br /&gt;
==Known Demigods==&lt;br /&gt;
&lt;br /&gt;
Her demigods on the material plane are referred to as &amp;quot;False Profits&amp;quot; as they promise lies to her followers.  They trick people into devotion only to end up with a short high and premature death.&lt;br /&gt;
&lt;br /&gt;
*Nathanial Bronze&lt;br /&gt;
*Singd Terras&lt;br /&gt;
*Abbator Klanton&lt;br /&gt;
&lt;br /&gt;
Her demigods seek out the disenfranchised and sow chaos into societies.  They find those who have fallen through he cracks of a society and sow dissidence and hate for the establishment.  They create a narritive of the opressive society and how only Gommunora can free them.&lt;br /&gt;
&lt;br /&gt;
==Take Over==&lt;br /&gt;
&lt;br /&gt;
Once a critical mass of following has been built up in a society Gommunora shows up and facilitates the take over of a society by her followers.  Her first targets are those who are lost or willing to self indulge in pleasures. Once her foothold grows she begins killing almost all of the current government and governmental structures in an instant.  The only ones who are spared are ones who where already devout followers as the time for conversion has passed.  She will then destroy any government facility or agency that would have the capacity to restore the old government.  After killing any one that could undo what she has come to do she installs new leadership stemming from her most devout followers.  She also encourages the mass theft of all property and wealth from any one who is not a devout follower of hers.  Her new government will raise generations of followers for her and eventually collapse over its focus on hedonism false realities.  Since the sundering her power has waned as technology and documentation of her ill doings has spread.  This suites her self focused agenda of gathering as many souls as possible by tempting those away from the other gods. Her demigods are constantly finding new targets and her collection of souls grow.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
&lt;br /&gt;
The effect of Gommunora is a well documented one that most organized societies are aware of.  Many countries have invested into ways of rooting out followers and killing them out of fear of Gommunora coming to visit.  This has a mixed effect; if an area can kill all of her followers they are generally ok, but once her prophet show up they use this action as a proof of oppression.  Gommunora in practice rarely visits and topples an entire country but the fear of it alone in some regions encourages her to target them.  Because of this most other areas are free of her influence because she focuses on those who would resist her the most.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Gommunora&amp;diff=561</id>
		<title>Gommunora</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Gommunora&amp;diff=561"/>
		<updated>2022-04-14T22:40:46Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox deity&lt;br /&gt;
| type         = Major God&lt;br /&gt;
| name         = Gommunora&lt;br /&gt;
| deity_of     = Hedonism&lt;br /&gt;
| member_of    = Old Gods&lt;br /&gt;
| image        = [[File:MissingPortrait.jpg]]&lt;br /&gt;
| alt          = Physical form unknown&lt;br /&gt;
| caption      = God of Hedonism&lt;br /&gt;
| other_names  = &lt;br /&gt;
| script_name  = &lt;br /&gt;
| script       = &lt;br /&gt;
| affiliation  = [[Kek]]&lt;br /&gt;
| cult_center  = [[Dhaybitsuku]]&lt;br /&gt;
| planet       = &amp;lt;!-- or | world = --&amp;gt;&lt;br /&gt;
| mantra       = &lt;br /&gt;
| weapon       = &amp;lt;!-- or | weapons = --&amp;gt;&lt;br /&gt;
| battles      = &lt;br /&gt;
| artifacts    = &amp;lt;!-- or | artefacts = --&amp;gt;&lt;br /&gt;
| symbol       = &lt;br /&gt;
| adherents    = Anyone with nothing to loose&lt;br /&gt;
| age          = Unknown&lt;br /&gt;
| gender       = Female&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
She is a god who seeks only to build her own power.  Her followers are tricked into blind faith by her demigods who walk the material plane corrupting the minds of the impressionable.  Her following is usually kept hidden from public as following her in most societies is a death sentence.  She promotes hedonism and that the ends do justify the means.  Her devout followers show up rapidly and collapse under their self focused agendas.&lt;br /&gt;
&lt;br /&gt;
==Known Demigods==&lt;br /&gt;
&lt;br /&gt;
Her demigods on the material plane are referred to as &amp;quot;False Profits&amp;quot; as they promise lies to her followers.  They trick people into devotion only to end up with a short high and premature death.&lt;br /&gt;
&lt;br /&gt;
*Nathanial Bronze&lt;br /&gt;
*Singd Terras&lt;br /&gt;
*Abbator Klanton&lt;br /&gt;
&lt;br /&gt;
Her demigods seek out the disenfranchised and sow chaos into societies.  They find those who have fallen through he cracks of a society and sow dissidence and hate for the establishment.  They create a narritive of the opressive society and how only Gommunora can free them.&lt;br /&gt;
&lt;br /&gt;
==Take Over==&lt;br /&gt;
&lt;br /&gt;
Once a critical mass of following has been built up in a society Gommunora shows up and facilitates the take over of a society by her followers.  She starts off by killing almost all of the current government and governmental structures in an instant.  The only ones who are spared are ones who where already devout followers as the time for conversion has passed.  She will then destroy any government facility or agency that would have the capacity to restore the old government.  After killing any one that could undo what she has come to do she installs new leadership stemming from her most devout followers.  She also encourages the mass theft of all property and wealth from any one who is not a devout follower of hers.  Her new government will raise generations of followers for her and eventually collapse over its focus on hedonism false oppression.  This suites her well as her demigods are constantly finding new targets and her collection of souls grow.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
&lt;br /&gt;
The effect of Gommunora is a well documented one that most organized societies are aware of.  Many countries have invested into ways of rooting out followers and killing them out of fear of Gommunora coming to visit.  This has a mixed effect; if an area can kill all of her followers they are generally ok, but once her prophet show up they use this action as a proof of oppression.  Gommunora in practice rarely visits and topples an entire country but the fear of it alone in some regions encourages her to target them.  Because of this most other areas are free of her influence because she focuses on those who would resist her the most.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=560</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=560"/>
		<updated>2022-04-14T22:37:22Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Religion is common in most [[:Category:Country|countries]] with the exception of [[The Republic]].  [[Dhaybitsuku]] is the religious capitol of the world and many followers make pilgrimage to Dhaybitsuku at some point to visit its massive temples.  The [[God|Gods]] are the arbiters of almost all known divine power and are considered to still be even if what a [[God|god]] is it is unclear.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
&lt;br /&gt;
For a full list of gods [[:Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
===Suspected Primordial Gods===&lt;br /&gt;
&lt;br /&gt;
[[Kek]] God of Chaotic Irony&lt;br /&gt;
&lt;br /&gt;
[[Mallik]] God of Order&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1491&amp;diff=558</id>
		<title>Year CE 1491</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1491&amp;diff=558"/>
		<updated>2022-04-14T22:36:27Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1491 to Year CE 1491&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Year 1490|Previous Year]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Time Line==&lt;br /&gt;
&lt;br /&gt;
===Lenzin===&lt;br /&gt;
&lt;br /&gt;
====17th====&lt;br /&gt;
&lt;br /&gt;
[[Warriors of The Winchester|Warriors of the Winchester]] return to [[Nightwell]] to focus on building their personnel wealth retiring from adventuring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_1491&amp;diff=559</id>
		<title>Year 1491</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_1491&amp;diff=559"/>
		<updated>2022-04-14T22:36:27Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1491 to Year CE 1491&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Year CE 1491]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=557</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=557"/>
		<updated>2022-04-14T22:36:01Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Religion is common in most [[:Category:Country|countries]] with the exception of [[The Republic]].  [[Dhaybitsuku]] is the religious capitol of the world and many followers make pilgrimage to Dhaybitsuku at some point to visit its massive temples.  The [[God|Gods]] are the arbiters of almost all known divine power and are considered to still be even if what a [[God|god]] is it is unclear.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of gods [[:Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
===Primordial Gods===&lt;br /&gt;
&lt;br /&gt;
[[Kek]] God of Chaotic Irony&lt;br /&gt;
&lt;br /&gt;
[[Mallik]] God of Order&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1490&amp;diff=555</id>
		<title>Year CE 1490</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1490&amp;diff=555"/>
		<updated>2022-04-14T22:35:15Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1490 to Year CE 1490&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Year 1489|Previous Year]] [[Year 1491|Next Year]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Time Line ==&lt;br /&gt;
&lt;br /&gt;
=== Lenzin ===&lt;br /&gt;
&lt;br /&gt;
==== 57th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] arrives in [[Venezia]]&lt;br /&gt;
&lt;br /&gt;
==== 59th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] rescues [[Tik Tok]] and flees [[Venezia]] with [[Mukhallad Garnati]].&lt;br /&gt;
*Mukhallad Garnati joins the Warriors of The Winchester.&lt;br /&gt;
&lt;br /&gt;
==== 77th ====&lt;br /&gt;
&lt;br /&gt;
*[[Freighsburg]] burnt to the ground by 2 dragons.&lt;br /&gt;
&lt;br /&gt;
==== 80th ====&lt;br /&gt;
&lt;br /&gt;
*Reports of the [[Warriors of The Winchester]] party being killed near [[Freighsburg]]&lt;br /&gt;
&lt;br /&gt;
==== 81st ====&lt;br /&gt;
&lt;br /&gt;
*[[Blackbird]] attacks ships mates during the [[Warriors of The Winchester]] return to [[The Republic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Litha ===&lt;br /&gt;
&lt;br /&gt;
==== 13th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] Return to [[The Republic]].&lt;br /&gt;
*[[Diogenes]] Looses the admantium phylactery.&lt;br /&gt;
&lt;br /&gt;
==== 18th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] attacked by a very large Red Dragon.&lt;br /&gt;
&lt;br /&gt;
==== 21st ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] acquire [[The Winchester]] and hear of their doppelganger deaths.&lt;br /&gt;
&lt;br /&gt;
==== 22nd ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] hire [[Arweris]] to manage [[The Winchester]] at [[Alberich]]'s recommendation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 23rd ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] head north towards [[Freighsburg]] to investigate the death's of their doppelgangers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 30th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] are attacked by a giant snake in the [[Bænuswood Forest]] and [[Alberich]] is gravely poisoned.&lt;br /&gt;
*[[Warriors of The Winchester]] make it to [[Bænuswood]] and stay the night at the [[Ironwood Inn]]&lt;br /&gt;
*[[Warriors of The Winchester]] learn of the Steelport prison being overran by undead and are told they will be paid for purging it and would be paid a bounty for each living ghoul they capture alive.&lt;br /&gt;
&lt;br /&gt;
==== 37th ==== &lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] make it to [[Freighsburg]] and are jailed overnight for disorderly conduct.&lt;br /&gt;
&lt;br /&gt;
==== 38th ==== &lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] discover that there is an ancient witches coven in the [[Bænuswood Forest]] who have been responsible for many problems in the area but usually missing persons.&lt;br /&gt;
&lt;br /&gt;
==== 39th ==== &lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] meet a few witches in the [[Bænuswood]] and learn that a dragon hired them to create doppelgangers to damage their reputation and broke their deal by killing the changelings.&lt;br /&gt;
*[[Warriors of The Winchester]] acquire a mysterious potion from the witches with no instructions on what to do with it.&lt;br /&gt;
*[[Warriors of The Winchester]] depart for [[Steelport]].&lt;br /&gt;
&lt;br /&gt;
==== 78th ====&lt;br /&gt;
&lt;br /&gt;
*3 Red dragons take over the dwarven [[Kullar Clan]] region and creates the new city-state of [[Överman Kaldhaug]] in [[Kaldhaug]].&lt;br /&gt;
*The [[Indigo Gnomes]] living above the Kullar Clan where enslaved by the dragons.&lt;br /&gt;
&lt;br /&gt;
==== 85th ====&lt;br /&gt;
&lt;br /&gt;
[[Stortihaug Clan]] Dwarves write initial report of what happened to the [[Kullar Clan]] in the [[Överman Report]]&lt;br /&gt;
&lt;br /&gt;
==== 90th ==== &lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] arrive at [[Steelport]] and enter the prison to purge the undead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_1490&amp;diff=556</id>
		<title>Year 1490</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_1490&amp;diff=556"/>
		<updated>2022-04-14T22:35:15Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1490 to Year CE 1490&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Year CE 1490]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1489&amp;diff=553</id>
		<title>Year CE 1489</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_CE_1489&amp;diff=553"/>
		<updated>2022-04-14T22:34:55Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1489 to Year CE 1489&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Year 1490|Next Year]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Murder Hobos start traveling [[The Republic]]&lt;br /&gt;
&lt;br /&gt;
== Time Line ==&lt;br /&gt;
&lt;br /&gt;
=== Lenzin ===&lt;br /&gt;
&lt;br /&gt;
*Border skirmish between [[The Republic]] and [[Lichtholm]]&lt;br /&gt;
&lt;br /&gt;
=== Litha ===&lt;br /&gt;
&lt;br /&gt;
*Heavy conflict between [[The Republic]] and [[Lichtholm]] reignites on the border.&lt;br /&gt;
&lt;br /&gt;
=== Aran ===&lt;br /&gt;
&lt;br /&gt;
==== 46th ====&lt;br /&gt;
*[[Almayi Neva]] calls for mercenary assistance in [[Nightwell]]&lt;br /&gt;
&lt;br /&gt;
=== Wintar ===&lt;br /&gt;
&lt;br /&gt;
==== 20th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] meets at the [[The Ruby Arrow]] for the first time.&lt;br /&gt;
&lt;br /&gt;
==== 21th ====&lt;br /&gt;
&lt;br /&gt;
*[[Nightwell]] crypt entered by [[Warriors of The Winchester]] kill a [[Delyth Pryce|necromancer]] and the admantium phylactery rod was removed.&lt;br /&gt;
&lt;br /&gt;
==== 23rd ====&lt;br /&gt;
&lt;br /&gt;
*[[Alberich]] Comes to nightwell&lt;br /&gt;
&lt;br /&gt;
==== 41st ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] finds Blackbird&lt;br /&gt;
*[[Warriors of The Winchester]] leaves [[Nightwell]] to find [[Bromyre Dun]] and attempt to get the deed to his land in Nightwell that would become [[The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==== 48th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] kill a dragon near the border of [[Kaldhaug]]&lt;br /&gt;
&lt;br /&gt;
==== 62nd ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] finds criminals in [[Nightwell]] and take [[Republic Soul Gem| Republic Soul Gems]] to [[Steelport]]&lt;br /&gt;
&lt;br /&gt;
==== 66th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] kills a cult of [[Awlmat]]&lt;br /&gt;
&lt;br /&gt;
==== 67th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] is detained for a week pending investigation of Awlmat cult&lt;br /&gt;
&lt;br /&gt;
==== 90th ====&lt;br /&gt;
&lt;br /&gt;
*[[Warriors of The Winchester]] departs for [[Venezia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_1489&amp;diff=554</id>
		<title>Year 1489</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_1489&amp;diff=554"/>
		<updated>2022-04-14T22:34:55Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 1489 to Year CE 1489&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Year CE 1489]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_CE_0&amp;diff=551</id>
		<title>Year CE 0</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_CE_0&amp;diff=551"/>
		<updated>2022-04-14T22:34:31Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 0 to Year CE 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Year 0 is the first recorded year of history by the current civilizations.  There where great civilizations before but when the [[Bay of Light]] was created they where wiped out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some historians believe that a [[god]] was actually killed by the others and the destructive energy required to accomplish such a feat was what created the [[Bay of Light]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Year_0&amp;diff=552</id>
		<title>Year 0</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Year_0&amp;diff=552"/>
		<updated>2022-04-14T22:34:31Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: LargoUsagi moved page Year 0 to Year CE 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Year CE 0]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Category:Year&amp;diff=550</id>
		<title>Category:Year</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Category:Year&amp;diff=550"/>
		<updated>2022-04-14T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;History organized by year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
==== CE - Current Era ====&lt;br /&gt;
The current era of history, all time after the sundering and the time of the current adventurers&lt;br /&gt;
&lt;br /&gt;
==== SE - Sundering Era ====&lt;br /&gt;
The era before the sundering and creation of the bay of light, fragments of knowledge exist from this time and during this era many of the gods walked the material plane with the mortals, most of them left after the events at the bay of light.&lt;br /&gt;
&lt;br /&gt;
===== PE - Primordial Era =====&lt;br /&gt;
The earliest era with no known exact dates or times, the seeding of the universe, creation of the old gods, life and death, in the beginning where there was nothing&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Calendar&amp;diff=549</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Calendar&amp;diff=549"/>
		<updated>2022-04-14T22:26:20Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The standard calendar year is 364 days with four 91 day months divided into thirteen 7 day weeks.&lt;br /&gt;
&lt;br /&gt;
The calendar originated in [[Lichtholm]] to track when to plant and harvest crops.  The original Lictholm calendar was based on 12 28 day months, based on moon phases and then after a few years and seasonal drift a 13th month was added, but not in perfect phase with the moons.  The equivalent concept of a week was 7 days on the original calendar as watching Furi the use of full and new moons allowed common folk to organize on dates.   [[The Republic]] later improved on it when they started building telescopes for the [[Dwarf]] lookouts to spot dragons.  Scholars from The Republic realized that the moons would cycle every 91 and 14 days.  The republic created an adjusted calendar with four Months that align with the seasons and 14 day weeks.  Over time most people agreed upon the four 91 day cycles but did not want to move away from the seven day week.  This disagreement on the calendar is another reason why [[Lichtholm]] and [[The Republic]] fight, independently these nations came to similar conclusions at similar times.&lt;br /&gt;
&lt;br /&gt;
The moons also create a phenomena where the full moons align on the 55th of Lenzin and Aran; and the 48th day of Litha and Wintar. New Moons show on the 6th and 7th of Lenzin and Aran.&lt;br /&gt;
&lt;br /&gt;
The calendar that was settled on in year 731 created a state where there are identical years every year with a perfect division of time, some believe that the [[:Category:Gods|Gods]] set the moons in motion to help track time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Months==&lt;br /&gt;
&lt;br /&gt;
#Lenzin (Spring)&lt;br /&gt;
#Litha (Summer)&lt;br /&gt;
#Aran (Fall)&lt;br /&gt;
#Wintar (Winter)&lt;br /&gt;
&lt;br /&gt;
==Days==&lt;br /&gt;
&lt;br /&gt;
#Skerp (Sunday)&lt;br /&gt;
#Morsgur (Monday)&lt;br /&gt;
#Harpa (Tuesday)&lt;br /&gt;
#Woen (Wednesday)&lt;br /&gt;
#Thorri (Thursday)&lt;br /&gt;
#Frei (Friday)&lt;br /&gt;
#Shonir (Saturday)&lt;br /&gt;
&lt;br /&gt;
==Moons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Thali]] (91 Days)&lt;br /&gt;
&lt;br /&gt;
[[Furi]] (14 Days)&lt;br /&gt;
&lt;br /&gt;
==Holidays==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Donjon Data==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://donjon.bin.sh/fantasy/calendar/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{&amp;quot;year_len&amp;quot;:364,&amp;quot;events&amp;quot;:1,&amp;quot;n_months&amp;quot;:4,&amp;quot;months&amp;quot;:[&amp;quot;Lenzin (Spring)&amp;quot;,&amp;quot;Litha (Summer)&amp;quot;,&amp;quot;Aran (Fall)&amp;quot;,&amp;quot;Wintar (Winter)&amp;quot;],&amp;quot;month_len&amp;quot;:{&amp;quot;Lenzin (Spring)&amp;quot;:91,&amp;quot;Litha (Summer)&amp;quot;:91,&amp;quot;Aran (Fall)&amp;quot;:91,&amp;quot;Wintar (Winter)&amp;quot;:91},&amp;quot;week_len&amp;quot;:7,&amp;quot;weekdays&amp;quot;:[&amp;quot;Skerp&amp;quot;,&amp;quot;Morsgur&amp;quot;,&amp;quot;Harpa&amp;quot;,&amp;quot;Woen&amp;quot;,&amp;quot;Thorri&amp;quot;,&amp;quot;Frei&amp;quot;,&amp;quot;Shonir&amp;quot;],&amp;quot;n_moons&amp;quot;:2,&amp;quot;moons&amp;quot;:[&amp;quot;Thali&amp;quot;,&amp;quot;Furi&amp;quot;],&amp;quot;lunar_cyc&amp;quot;:{&amp;quot;Thali&amp;quot;:91,&amp;quot;Furi&amp;quot;:14},&amp;quot;lunar_shf&amp;quot;:{&amp;quot;Thali&amp;quot;:0,&amp;quot;Furi&amp;quot;:5},&amp;quot;year&amp;quot;:1489,&amp;quot;first_day&amp;quot;:0,&amp;quot;notes&amp;quot;:{}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Year]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=548</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=548"/>
		<updated>2022-04-14T22:13:37Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Religion is common in most [[:Category:Country|countries]] with the exception of [[The Republic]].  [[Dhaybitsuku]] is the religious capitol of the world and many followers make pilgrimage to Dhaybitsuku at some point to visit its massive temples.  The [[God|Gods]] are the arbiters of almost all known divine power and are considered to still be even if what a [[God|god]] is it is unclear.&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of gods [[:Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
===Aligned Gods===&lt;br /&gt;
&lt;br /&gt;
[[Kek]] God of Chaotic Irony&lt;br /&gt;
&lt;br /&gt;
[[Mallik]] God of Order&lt;br /&gt;
&lt;br /&gt;
===Functional Gods===&lt;br /&gt;
&lt;br /&gt;
[[Awlmat]] God of the Undead&lt;br /&gt;
&lt;br /&gt;
[[Hehwendoo]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Kek&amp;diff=547</id>
		<title>Kek</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Kek&amp;diff=547"/>
		<updated>2022-04-14T22:10:52Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox deity&lt;br /&gt;
| type         = Major God&lt;br /&gt;
| name         = Kek&lt;br /&gt;
| deity_of     = Chaos&lt;br /&gt;
| member_of    = Old Gods&lt;br /&gt;
| image        = [[File:KekPortrait.jpg]]&lt;br /&gt;
| alt          = Kek physical embodiment&lt;br /&gt;
| caption      = Trickster God of Chaos&lt;br /&gt;
| other_names  = Jek, lel, lul, lol&lt;br /&gt;
| script_name  = &lt;br /&gt;
| script       = &lt;br /&gt;
| affiliation  = [[Mallik]] (Negative)&lt;br /&gt;
| cult_center  = [[Kaeika]], [[Dhaybitsuku]]&lt;br /&gt;
| planet       = &amp;lt;!-- or | world = --&amp;gt;&lt;br /&gt;
| mantra       = &lt;br /&gt;
| weapon       = &amp;lt;!-- or | weapons = --&amp;gt;&lt;br /&gt;
| battles      = &lt;br /&gt;
| artifacts    = &amp;lt;!-- or | artefacts = --&amp;gt;&lt;br /&gt;
| animals      = Frogs&lt;br /&gt;
| symbol       = Frog&lt;br /&gt;
| adherents    = Mostly [[Dhaybitsuku|Dhaybitsukans]]&lt;br /&gt;
| age          = Unknown&lt;br /&gt;
| color        = Green&lt;br /&gt;
| offspring    = Unknown&lt;br /&gt;
| gender       = Male or Female&lt;br /&gt;
| ethnic_group = &lt;br /&gt;
| festivals    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kek is a nihilistic Trickster God of Chaos who believes that absolute law in the world is stupid and futile and will mock or cause an ironic downfall of concrete systems&lt;br /&gt;
&lt;br /&gt;
Kek is a powerful trickster god.  Although arguably from his demonstrations one of the most powerful god he generally lacks interest in using his powers. Kek is also known by other names such as Lel, Jek, Lol and lul; having his name rooted in the sound of laughter.&lt;br /&gt;
&lt;br /&gt;
When Kek visits the material plane he takes the form of a humanoid frog and carries a musical instrument.  The instruments that his followers claim he carries are a lute and a flute.&lt;br /&gt;
&lt;br /&gt;
It appears that out of all [[:Category:Gods|Gods]] Kek spends the most time in the material plane, this may just be due to him making his presence known.  Any where he goes chaos is sure to follow as he uses his vast an infinite power to create exuberant practical jokes.  These jokes are not cataclysmic in scale and from some perspectives they are tragedies. Usually not impacting the outcome of major events in history.&lt;br /&gt;
&lt;br /&gt;
Kek finds huge joy in pulling pranks on [[Mallik]] or undoing his work.  This usually involves the collapse of a society or destruction of some order with a requirement of irony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He likes to set up the conditions for chaos and then step back and watch what happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
Kek is a near omnipotent being but has been known to go completely invisible or ethereal at will.  &lt;br /&gt;
&lt;br /&gt;
Kek's followers claim that he has taken other humanoid forms to blend in with a society and spread his will.  There has been definite recordings of kek walking the earth in the body of a humanoid frog.&lt;br /&gt;
&lt;br /&gt;
Kek's power is so vast he can will the dead back to life even when they are followers of other gods.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
&lt;br /&gt;
Keks followers vary but they all share a similar sense of humor, dark and ironic.&lt;br /&gt;
&lt;br /&gt;
In the city [[Kaeika]], [[Dhaybitsuku]] the inhabitants made the largest shrine in Kek's honor.  Many followers of kek make a pilgrimage to [[Kaeika]] to visit the shrine.&lt;br /&gt;
&lt;br /&gt;
===Bards===&lt;br /&gt;
&lt;br /&gt;
Bards that focus on comedy or musical performance tend to worship Kek.&lt;br /&gt;
&lt;br /&gt;
===Clerics===&lt;br /&gt;
&lt;br /&gt;
Many Clerics of Kek are battlefield clerics who turn to Kek to raise their spirits when they are surrounded by death and disease every day.&lt;br /&gt;
&lt;br /&gt;
===Paladins===&lt;br /&gt;
&lt;br /&gt;
Paladins of Kek are rare outside of [[Dhaybitsuku]].  A paladin of Kek outside of Dhaybitsuku is probably an immigrant or is on a pilgrimage.&lt;br /&gt;
&lt;br /&gt;
==Game Rules==&lt;br /&gt;
&lt;br /&gt;
===Pathfinder 1e===&lt;br /&gt;
&lt;br /&gt;
*Alignment: Chaotic Neutral&lt;br /&gt;
*Domains: Freedom (Liberation), Truth (Madness), Whimsy (Chaos), Chaos, Knowledge, Liberation, Luck, Madness, Espionage (Knowledge)&lt;br /&gt;
*Preferred Domains: Freedom (Liberation), Truth (Madness), Whimsy (Chaos)&lt;br /&gt;
*Favored Weapon: Improvised Weapons&lt;br /&gt;
*Centers of Worship: None&lt;br /&gt;
*Nationality: None&lt;br /&gt;
*Symbol:Frog&lt;br /&gt;
*Sacred Animal: Frog&lt;br /&gt;
&lt;br /&gt;
===Pathfinder 2e===&lt;br /&gt;
Coming soon&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=546</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Religion&amp;diff=546"/>
		<updated>2022-04-14T22:03:08Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Religion is common in most [[:Category:Country|countries]] with the exception of [[The Republic]].  [[Dhaybitsuku]] is the religious capitol of the world and many followers make pilgrimage to Dhaybitsuku at some point to visit its massive temples.  The [[God|Gods]] are the arbiters of almost all known divine power and are considered to still be even if what a [[God|god]] is it is unclear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of gods [[:Category:Gods]]&lt;br /&gt;
&lt;br /&gt;
==Major Gods==&lt;br /&gt;
&lt;br /&gt;
[[Kek]] God of Chaotic Irony&lt;br /&gt;
&lt;br /&gt;
[[Mallik]] God of Order&lt;br /&gt;
&lt;br /&gt;
==Lesser Gods==&lt;br /&gt;
&lt;br /&gt;
[[Awlmat]] God of the Undead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hehwendoo]]&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Reaper&amp;diff=545</id>
		<title>Reaper</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Reaper&amp;diff=545"/>
		<updated>2022-04-14T21:57:35Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reapers are created by [[god|gods]] or Grim Reapers to move souls for them.  The reapers created by gods can still be controlled by [[Grim Reapers]].&lt;br /&gt;
&lt;br /&gt;
Reapers are created from the souls of the gods followers and retain the personality and the memories of their mortal selves.  They are duty bound to their job as a reaper and have some insight into the cosmic order of the universe.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Reapers take what ever appearance their god desires.  Some may blend into an environment or others may look like a grotesque apparition, some may just look like smaller Grim Reapers.  They are visible on the material plane and tend to take a humanoid form that is common in the area where they are collecting souls.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
Reapers can remove the soul from mortal when they are in close proximity.  Travel between planes freely including planes created by gods for keeping the souls of their followers.  Reapers can move mortals between planes.&lt;br /&gt;
&lt;br /&gt;
Reapers have the ability to create lesser reapers to gather a soul for them and protect themselves.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
	<entry>
		<id>http://dnd.lan.usagisoft.net/index.php?title=Grim_Reapers&amp;diff=544</id>
		<title>Grim Reapers</title>
		<link rel="alternate" type="text/html" href="http://dnd.lan.usagisoft.net/index.php?title=Grim_Reapers&amp;diff=544"/>
		<updated>2022-04-14T21:52:52Z</updated>

		<summary type="html">&lt;p&gt;LargoUsagi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grim Reapers are the physical embodiment of death.  Death is a natural force and even the [[god|gods]] do not have power over the Grim reapers.  Grim Reapers ensure that those who are meant to die do so and their souls are removed from the material plane.&lt;br /&gt;
&lt;br /&gt;
Grim Reapers have absolute control over gods reapers and lesser reapers.  They function as a single hive mind and have no personality only purpose.&lt;/div&gt;</summary>
		<author><name>LargoUsagi</name></author>
		
	</entry>
</feed>